Gagné’s “Nine Events of Instruction”, referenced in Becker (2007: 27 – 29) support the instructional design of five areas of learning capabilities:
- Verbal, both oral and written, information
- Intellectual skills, including manipulation of symbolic information as well as problem solving
- Creative cognitive strategies and control over own learning
- Physical motor skills
- Personal attitudes influencing choice
Gagné’s Nine Events provide for conditions of learning, as well as guidelines for selection of appropriate media:
- Reception, attracting and gaining attention
- Creating expectancy by making the objectives known
- Retrieval of prior knowledge by stimulating recall of former learning
- Presentation of the stimulus, encouragement and challenge (selective perception)
- Offer self-contained learning—learning guidance provided within (semantic encoding)
- Elicit interactive performance or responding
- Reinforcement by providing feedback
- Assessment of performance (retrieval)
- Generalise by enhancing retention and transfer of learning
Becker, K. 2007. Pedagogy in commercial video games. In D Gibson; C Aldrich & M Prensky. 2007. Games and simulations in online learning: research and development frameworks (pp 21 – 47). Hershey: Information Science Publishing.
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